DocumentCode :
3477561
Title :
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
Author :
Neumann, Ulrich
Author_Institution :
Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
fYear :
1993
fDate :
25-26 Oct 1993
Firstpage :
97
Lastpage :
104
Abstract :
This work examines the network performance of mesh-connected multicomputers applied to parallel volume rendering algorithms. This issue has not been addressed in papers describing particular parallel implementations, but is pertinent to anyone designing or implementing parallel rendering algorithms. Parallel volume rendering algorithms fall into two main classes-image and object partitions. Communication requirements for algorithms in these classes are analyzed. Network performance for these algorithms is estimated by using an existing model of mesh network behavior. The performance estimates are verified by tests on the Touchstone Delta. The results indicate that, for a fixed screen size, the performance of 2D mesh networks scales very well then used with object partition algorithms-the time required for communication actually decreases as the data and system sizes increase. A Touchstone Delta implementation of an object partition algorithm is briefly described to illustrate the algorithm´s low communication requirements
Keywords :
parallel algorithms; Touchstone Delta; communication requirements; mesh network behavior; mesh-connected multicomputers; network performance; object partitions; parallel volume rendering algorithms; Algorithm design and analysis; Communication networks; Computer science; Concurrent computing; Mesh networks; Parallel algorithms; Parallel processing; Partitioning algorithms; Rendering (computer graphics); Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel Rendering Symposium, 1993
Conference_Location :
San Jose, CA
Print_ISBN :
0-8186-4920-8
Type :
conf
DOI :
10.1109/PRS.1993.586093
Filename :
586093
Link To Document :
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