DocumentCode
348702
Title
Simulation approach to learning problem in hypergame situation by genetic algorithm
Author
Putro, Utomo Sarjono ; Kijima, Kyoichi ; Takahashi, Shingo
Author_Institution
Dept. of Value & Decision Sci., Tokyo Inst. of Technol., Japan
Volume
4
fYear
1999
fDate
1999
Firstpage
260
Abstract
This paper presents a simulation approach to adaptation process of two interacting parties (or groups), each of which adopts learning behavior in hypergame situation. That is, we try to clarify which learning behavior facilitates the adaptation process to converge on equilibria of the traditional game situation (TGS), and facilitates each agent to learn the equilibria correctly. First, we define the hypergame situation, in which each agent is assumed to have only internal model of the situation. Then, we develop adaptation process model of the groups, and a simulation of the process. In the model, the genetic algorithm has role to improve population of perceptions according to the past experiences. Finally, we point out that by examining the simulation results, action choice and perception evaluation based on subjective Nash equilibria are critical to the performance of the adaptation process, in the situations with one or more TGS Nash equilibria
Keywords
game theory; genetic algorithms; learning (artificial intelligence); simulation; Nash equilibria; genetic algorithm; hypergame; learning problem; simulation; traditional game situation; Adaptation model; Artificial intelligence; Engineering management; Game theory; Genetic algorithms; Learning; Least squares approximation; Modeling; Systems engineering and theory; Technology management;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on
Conference_Location
Tokyo
ISSN
1062-922X
Print_ISBN
0-7803-5731-0
Type
conf
DOI
10.1109/ICSMC.1999.812410
Filename
812410
Link To Document