DocumentCode
348745
Title
A coordination technique in a highly automated train rescheduling system
Author
Tsuruta, Setsuo ; Eguchi, Toshihiro ; Yanai, Shigenobu ; Ooshima, Toshiya
Author_Institution
Syst. Dev. Lab., Hitachi Ltd., Kawasaki, Japan
Volume
4
fYear
1999
fDate
1999
Firstpage
601
Abstract
Realistic problems are often not only complex and dynamic, but also involve various kinds of interaction among software processes, with human beings, and with a lot of distributing equipment and computers connected through communication networks. Train rescheduling is such a problem in plan revision. In this kind of problem, the AI system´s output can not be used without human acceptance. And a person such as the train dispatcher has to be responsible for the acceptance of the output. Further, situations dynamically change in real-time. Thus, the central problem here is to let him quickly grasp and accept the AI system´s suggestions. Focussing on such problems, this paper presents an AI coordination technique especially for plan revision consisting of: a flexible and hierarchical representation mechanism for goal decomposition and its alternative attainment knowledge, for solving complex problems through divide and conquer; dynamic goal generation, goal prioritizing, and its concurrent achievement through preemption, for solving dynamic problems; a fine-grained goal coordination mechanism for a real time complex system; and a man-machine coordination mechanism for quick user acceptance (rule-type knowledge representation for encapsulating multiple suggestions such as for proposing alternative suggestions together and/or for proposing subordinate suggestions together to solve side effects). This technique was used and evaluated in a train rescheduling AI system, which succeeded in its practical use for the first time in one of Japanese largest cities where trains run every 2-3 minutes. This proved that the technique could contribute to solving a real-world dynamic and complex man-in-the-loop problem
Keywords
expert systems; interactive systems; knowledge representation; planning (artificial intelligence); railways; scheduling; traffic engineering computing; user interfaces; AI coordination technique; communication networks; coordination technique; divide and conquer; dynamic goal generation; fine-grained goal coordination mechanism; flexible hierarchical representation; goal decomposition; goal prioritizing; highly automated train rescheduling system; human acceptance; man-in-the-loop problem; man-machine coordination mechanism; plan revision; real time complex system; train dispatcher; Artificial intelligence; Automatic control; Cities and towns; Communication networks; Computer networks; Delay; Distributed computing; Human factors; Real time systems; Vehicle dynamics;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on
Conference_Location
Tokyo
ISSN
1062-922X
Print_ISBN
0-7803-5731-0
Type
conf
DOI
10.1109/ICSMC.1999.812472
Filename
812472
Link To Document