Title :
A coordination technique in a highly automated train rescheduling system
Author :
Tsuruta, Setsuo ; Eguchi, Toshihiro ; Yanai, Shigenobu ; Ooshima, Toshiya
Author_Institution :
Syst. Dev. Lab., Hitachi Ltd., Kawasaki, Japan
Abstract :
Realistic problems are often not only complex and dynamic, but also involve various kinds of interaction among software processes, with human beings, and with a lot of distributing equipment and computers connected through communication networks. Train rescheduling is such a problem in plan revision. In this kind of problem, the AI system´s output can not be used without human acceptance. And a person such as the train dispatcher has to be responsible for the acceptance of the output. Further, situations dynamically change in real-time. Thus, the central problem here is to let him quickly grasp and accept the AI system´s suggestions. Focussing on such problems, this paper presents an AI coordination technique especially for plan revision consisting of: a flexible and hierarchical representation mechanism for goal decomposition and its alternative attainment knowledge, for solving complex problems through divide and conquer; dynamic goal generation, goal prioritizing, and its concurrent achievement through preemption, for solving dynamic problems; a fine-grained goal coordination mechanism for a real time complex system; and a man-machine coordination mechanism for quick user acceptance (rule-type knowledge representation for encapsulating multiple suggestions such as for proposing alternative suggestions together and/or for proposing subordinate suggestions together to solve side effects). This technique was used and evaluated in a train rescheduling AI system, which succeeded in its practical use for the first time in one of Japanese largest cities where trains run every 2-3 minutes. This proved that the technique could contribute to solving a real-world dynamic and complex man-in-the-loop problem
Keywords :
expert systems; interactive systems; knowledge representation; planning (artificial intelligence); railways; scheduling; traffic engineering computing; user interfaces; AI coordination technique; communication networks; coordination technique; divide and conquer; dynamic goal generation; fine-grained goal coordination mechanism; flexible hierarchical representation; goal decomposition; goal prioritizing; highly automated train rescheduling system; human acceptance; man-in-the-loop problem; man-machine coordination mechanism; plan revision; real time complex system; train dispatcher; Artificial intelligence; Automatic control; Cities and towns; Communication networks; Computer networks; Delay; Distributed computing; Human factors; Real time systems; Vehicle dynamics;
Conference_Titel :
Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on
Conference_Location :
Tokyo
Print_ISBN :
0-7803-5731-0
DOI :
10.1109/ICSMC.1999.812472