• DocumentCode
    3497671
  • Title

    A Player for Tactical Air Strike Games Using Evolutionary Computation

  • Author

    Rice, Aaron J. ; McDonnell, John R. ; Spydell, Andy ; Stremler, Stewart

  • Author_Institution
    SPAWAR Syst. Center-San Diego, San Diego, CA
  • fYear
    2006
  • fDate
    38838
  • Firstpage
    83
  • Lastpage
    89
  • Abstract
    This paper discusses the use of evolutionary computation for an automated player of a real-time strategic tactics game in which assets are assigned to targets and threats belonging to the opposing team. Strategy games such as this are essentially a series of asset allocation problems to which evolutionary algorithms are particularly adept. This game contains a significant coupling affect between the assets assigned to targets and those assigned to threats. The effort considers targets and threats in a non-spatiotemporal framework to evaluate the proposed approach. In addition, the architecture that supports the implemented evolutionary search algorithm is also discussed
  • Keywords
    computer games; evolutionary computation; military computing; real-time systems; resource allocation; search problems; asset allocation; evolutionary computation; evolutionary search; nonspatiotemporal framework; real-time strategic tactics game; tactical air strike games; Asset management; Defense industry; Evolutionary computation; Fuels; Military aircraft; Postal services; Protection; Software systems; Toy industry; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311685
  • Filename
    4100112