DocumentCode
3497671
Title
A Player for Tactical Air Strike Games Using Evolutionary Computation
Author
Rice, Aaron J. ; McDonnell, John R. ; Spydell, Andy ; Stremler, Stewart
Author_Institution
SPAWAR Syst. Center-San Diego, San Diego, CA
fYear
2006
fDate
38838
Firstpage
83
Lastpage
89
Abstract
This paper discusses the use of evolutionary computation for an automated player of a real-time strategic tactics game in which assets are assigned to targets and threats belonging to the opposing team. Strategy games such as this are essentially a series of asset allocation problems to which evolutionary algorithms are particularly adept. This game contains a significant coupling affect between the assets assigned to targets and those assigned to threats. The effort considers targets and threats in a non-spatiotemporal framework to evaluate the proposed approach. In addition, the architecture that supports the implemented evolutionary search algorithm is also discussed
Keywords
computer games; evolutionary computation; military computing; real-time systems; resource allocation; search problems; asset allocation; evolutionary computation; evolutionary search; nonspatiotemporal framework; real-time strategic tactics game; tactical air strike games; Asset management; Defense industry; Evolutionary computation; Fuels; Military aircraft; Postal services; Protection; Software systems; Toy industry; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311685
Filename
4100112
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