DocumentCode
3497690
Title
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents
Author
Bryant, Bobby D. ; Miikkulainen, Risto
Author_Institution
Dept. of Comput. Sci., Texas Univ., Austin, TX
fYear
2006
fDate
22-24 May 2006
Firstpage
90
Lastpage
97
Abstract
Intelligent agents in games and simulators often operate in environments subject to symmetric transformations that produce new but equally legitimate environments, such as reflections or rotations of maps. That fact suggests two hypotheses of interest for machine-learning approaches to creating intelligent agents for use in such environments. First, that exploiting symmetric transformations can broaden the range of experience made available to the agents during training, and thus result in improved performance at the task for which they are trained. Second, that exploiting symmetric transformations during training can make the agents´ response to environments not seen during training measurably more consistent. In this paper the two hypotheses are evaluated experimentally by exploiting sensor symmetries and potential symmetries of the environment while training intelligent agents for a strategy game. The experiments reveal that when a corpus of human-generated training examples is supplemented with artificial examples generated by means of reflections and rotations, improvement is obtained in both task performance and consistency of behavior
Keywords
computer games; intelligent sensors; learning by example; multi-agent systems; example-based training; intelligent agents; machine learning; multiagent systems; sensor symmetries; strategy game; symmetric transformations; Computational modeling; Computer simulation; Humans; Intelligent agent; Intelligent sensors; Management training; Multiagent systems; Reflection; Robot sensing systems; Solid modeling; Adaptive Team of Agents; Agents; Games; Human-generated Examples; Legion II; Multi-Agent Systems; Sensors; Simulators; Symmetries;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311686
Filename
4100113
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