DocumentCode
3510294
Title
A mathematical game and its applications to the design of interconnection networks
Author
Yeh, Chi-Hsiang ; Varvarigos, Emmanouel A.
Author_Institution
Dept. of Electr. & Comput. Eng., Queen´´s Univ., Kingston, Ont., Canada
fYear
2001
fDate
3-7 Sept. 2001
Firstpage
21
Lastpage
30
Abstract
In this paper we propose a mathematical game, called the ball-arrangement game (BAG). A game with a different set of rules (e.g., permissible moves) gives rise to a different network, and the algorithm that solves the game gives rise to a routing algorithm in that network. Based on the insights provided by BAG, we propose several new classes of symmetric and modular networks, called super Cayley graphs, that have optimal (intercluster) diameters and average (intercluster) distances, small (intercluster) node degrees, high bisection bandwidth, strong embedding capability, and optimal communication algorithms given their (intercluster) node degrees.
Keywords
game theory; multiprocessor interconnection networks; network routing; ball-arrangement game; high bisection bandwidth; interconnection networks; mathematical game; optimal communication algorithms; permissible moves; routing algorithm; strong embedding; super Cayley graphs; Algorithm design and analysis; Application software; Bandwidth; Clustering algorithms; Computer networks; Fault tolerance; Hypercubes; Joining processes; Multiprocessor interconnection networks; Routing;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Processing, 2001. International Conference on
Conference_Location
Valencia, Spain
ISSN
0190-3918
Print_ISBN
0-7695-1257-7
Type
conf
DOI
10.1109/ICPP.2001.952043
Filename
952043
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