DocumentCode
351463
Title
Interactive stereoscopic rendering of voxel-based terrain
Author
Wan, Ming ; Zhang, Nan ; Kaufman, Arie ; Qu, Huamin
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear
2000
fDate
2000
Firstpage
197
Lastpage
206
Abstract
Presents an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images for a pair of eyes with a horizontal parallax. The left-eye image is generated using a fast ray-casting algorithm accelerated by exploiting a specific ray coherence method in the voxel-based terrain scene. The right-eye image is obtained by exploiting the frame coherence between the two views. Most of the pixel values are directly obtained from the left image by re-projection. The remaining pixels are computed by ray casting, which is further accelerated with ray coherence. An A-buffer is employed to reduce the image error caused by re-projection to non-integer pixel locations. Image-based task partitioning schemes are explored to effectively parallelize our algorithm on a multiprocessor
Keywords
antialiasing; natural scenes; parallel algorithms; ray tracing; rendering (computer graphics); three-dimensional displays; virtual reality; A-buffer; Terrain visualization; algorithm parallelization; antialiasing; frame coherence; horizontal parallax; image error reduction; image-based task partitioning schemes; interactive stereoscopic rendering algorithm; left-eye image; multiprocessor; noninteger pixel locations; parallel rendering algorithm; perspective image generation; pixel values; ray coherence method; ray-casting algorithm; reprojection; right-eye image; stereoscopic rendering; terrain scenes; unambiguous depth information; virtual environment; visual fly-through; voxel-based modeling; Casting; Computer science; Displays; Eyes; Image generation; Layout; Pixel; Read only memory; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2000. Proceedings. IEEE
Conference_Location
New Brunswick, NJ
ISSN
1087-8270
Print_ISBN
0-7695-0478-7
Type
conf
DOI
10.1109/VR.2000.840499
Filename
840499
Link To Document