• DocumentCode
    351463
  • Title

    Interactive stereoscopic rendering of voxel-based terrain

  • Author

    Wan, Ming ; Zhang, Nan ; Kaufman, Arie ; Qu, Huamin

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    197
  • Lastpage
    206
  • Abstract
    Presents an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images for a pair of eyes with a horizontal parallax. The left-eye image is generated using a fast ray-casting algorithm accelerated by exploiting a specific ray coherence method in the voxel-based terrain scene. The right-eye image is obtained by exploiting the frame coherence between the two views. Most of the pixel values are directly obtained from the left image by re-projection. The remaining pixels are computed by ray casting, which is further accelerated with ray coherence. An A-buffer is employed to reduce the image error caused by re-projection to non-integer pixel locations. Image-based task partitioning schemes are explored to effectively parallelize our algorithm on a multiprocessor
  • Keywords
    antialiasing; natural scenes; parallel algorithms; ray tracing; rendering (computer graphics); three-dimensional displays; virtual reality; A-buffer; Terrain visualization; algorithm parallelization; antialiasing; frame coherence; horizontal parallax; image error reduction; image-based task partitioning schemes; interactive stereoscopic rendering algorithm; left-eye image; multiprocessor; noninteger pixel locations; parallel rendering algorithm; perspective image generation; pixel values; ray coherence method; ray-casting algorithm; reprojection; right-eye image; stereoscopic rendering; terrain scenes; unambiguous depth information; virtual environment; visual fly-through; voxel-based modeling; Casting; Computer science; Displays; Eyes; Image generation; Layout; Pixel; Read only memory; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2000. Proceedings. IEEE
  • Conference_Location
    New Brunswick, NJ
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-0478-7
  • Type

    conf

  • DOI
    10.1109/VR.2000.840499
  • Filename
    840499