DocumentCode
3526425
Title
Games on large random interaction structures: Information and complexity aspects
Author
Kordonis, Ioannis ; Papavassilopoulos, George P.
Author_Institution
Sch. of Electr. & Comput. Eng., Nat. Tech. Univ. of Athens, Athens, Greece
fYear
2013
fDate
10-13 Dec. 2013
Firstpage
1744
Lastpage
1749
Abstract
Games on large structures of interacting agents are considered. The participants of the game do not have a full knowledge of the interaction structure or the characteristics of the other players. Instead of that, an ensemble of possible interaction structures as well as a probability measure on that ensemble are assumed to be a common knowledge among the players. Furthermore, we assume that the agents have also local information. Specifically, they know the characteristics of some players, important for them. A new notion of equilibrium, describing approximate Nash equilibrium with high probability, is introduced. A concept of complexity of a game is also defined, as the minimum amount of information needed, in order to play almost optimally. Some special cases are then analyzed. Particularly, games on random graphs are considered and are shown to be simple, under high connectivity assumptions. Games on rings, under quadratic and non quadratic cost functions, are finally studied. Bounds on the complexity of the ring games are derived.
Keywords
computational complexity; game theory; graph theory; graphs; random processes; approximate Nash equilibrium; game complexity aspects; high connectivity assumptions; interacting agents; large random interaction structures; nonquadratic cost functions; probability measure; random graphs; Bayes methods; Complexity theory; Cost function; Equations; Games; Nash equilibrium; Random variables;
fLanguage
English
Publisher
ieee
Conference_Titel
Decision and Control (CDC), 2013 IEEE 52nd Annual Conference on
Conference_Location
Firenze
ISSN
0743-1546
Print_ISBN
978-1-4673-5714-2
Type
conf
DOI
10.1109/CDC.2013.6760134
Filename
6760134
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