• DocumentCode
    3526460
  • Title

    An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs

  • Author

    Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin

  • Author_Institution
    Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON
  • fYear
    2008
  • fDate
    18-19 Oct. 2008
  • Firstpage
    36
  • Lastpage
    41
  • Abstract
    For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.
  • Keywords
    computer games; peer-to-peer computing; synchronisation; interest management; load regulation; massively multiplayer online game; peer-to-peer MMOG; system synchronization; Avatars; Communication system traffic control; Conferences; Environmental management; Haptic interfaces; Peer to peer computing; Quality of service; Routing; Scalability; Technology management; Area of interest; MMOG; hotspot; peer-to-peer; synchronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
  • Conference_Location
    Ottawa, Ont.
  • Print_ISBN
    978-1-4244-2668-3
  • Electronic_ISBN
    978-1-4244-2669-0
  • Type

    conf

  • DOI
    10.1109/HAVE.2008.4685295
  • Filename
    4685295