DocumentCode
3526460
Title
An auxiliary area of interest management for synchronization and load regulation in zonal P2P MMOGs
Author
Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution
Sch. of Inf. Technol. & Eng., Univ. of Ottawa, Ottawa, ON
fYear
2008
fDate
18-19 Oct. 2008
Firstpage
36
Lastpage
41
Abstract
For better gaming experience, we propose an auxiliary Area of Interest Management (AoIM) in zonal MMOG that works in P2P manner. The concept, named Synchronized AoIM (S-AoIM), gives synchronization to the system. The S-AoIM runs along with the general/primary area of interest management (G-AoIM) that provides most of the game services. The benefits are two-fold. First, the necessary data required for seamless zone crossing, a usual phenomenon in zonal MMOGs, are readily available from the S-AoIM. Second, the anticipated model can be tuned as a means against hotspot or excess load. Thus, the overall design supports synchronization and regulates load of the zonal MMOGs.
Keywords
computer games; peer-to-peer computing; synchronisation; interest management; load regulation; massively multiplayer online game; peer-to-peer MMOG; system synchronization; Avatars; Communication system traffic control; Conferences; Environmental management; Haptic interfaces; Peer to peer computing; Quality of service; Routing; Scalability; Technology management; Area of interest; MMOG; hotspot; peer-to-peer; synchronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio visual Environments and Games, 2008. HAVE 2008. IEEE International Workshop on
Conference_Location
Ottawa, Ont.
Print_ISBN
978-1-4244-2668-3
Electronic_ISBN
978-1-4244-2669-0
Type
conf
DOI
10.1109/HAVE.2008.4685295
Filename
4685295
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