• DocumentCode
    3529231
  • Title

    Fast acoustic computations using graphics processors

  • Author

    Dixon, Paul R. ; Oonishi, Tasuku ; Furui, Sadaoki

  • Author_Institution
    Dept. of Comput. Sci., Tokyo Inst. of Technol., Tokyo
  • fYear
    2009
  • fDate
    19-24 April 2009
  • Firstpage
    4321
  • Lastpage
    4324
  • Abstract
    In this paper we present a fast method for computing acoustic likelihoods that makes use of a graphics processing unit (GPU). After enabling the GPU acceleration the main processor runtime dedicated to acoustic scoring tasks is reduced from the largest consumer to just a few percent even when using mixture models with a large number of Gaussian components. The results show a large reduction in decoding time with no change in accuracy and we also show by using a 16bit half precision floating point format for the acoustic model parameters, storage requirements can be halved with no reduction in accuracy.
  • Keywords
    acoustic signal processing; computer graphic equipment; speech coding; speech recognition; Gaussian mixture model components; acoustic model parameters; decoding; graphics processing unit; speech recognition; Bandwidth; Computer architecture; Computer graphics; Computer science; Covariance matrix; Decoding; Hardware; Speech recognition; Vocabulary; Yarn; GPGPU; LVCSR; Speech recognition; WFST;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech and Signal Processing, 2009. ICASSP 2009. IEEE International Conference on
  • Conference_Location
    Taipei
  • ISSN
    1520-6149
  • Print_ISBN
    978-1-4244-2353-8
  • Electronic_ISBN
    1520-6149
  • Type

    conf

  • DOI
    10.1109/ICASSP.2009.4960585
  • Filename
    4960585