DocumentCode
3530379
Title
Animation techniques for chain-coded objects
Author
Maeder, Anthony J.
Author_Institution
Dept. of Comput. Sci., Monash Univ., Clayton, Vic., Australia
fYear
1990
fDate
23-26 Oct 1990
Firstpage
67
Lastpage
73
Abstract
The animation of two-dimensional objects in a 2-D planar environment is discussed. The use of chain codes as a boundary representation for 2-D objects undergoing animation is shown to be practical for several typical transformations. Various methods for implementing the transformations are described. Quantized methods transform groups of chain code elements into other groups, while incremental methods construct the transformed chain code element by element. The low cost of quantized methods, which rely on table lookup and minimal arithmetic, are weighed against the increased accuracy offered by incremental methods, which maintain error indicators to ensure minimal differences between ideal and generated chain codes. Methods for scaling, rotation, and elastic deformation of objects based solely on chain code elements are discussed
Keywords
computer animation; table lookup; 2-D planar environment; animation; boundary representation; chain code elements; chain-coded objects; elastic deformation of objects; minimal arithmetic; quantised methods; quantized methods; rotation; scaling; table lookup; two-dimensional objects; Animation; Computer science; Data visualization; Digital images; Image coding; Image reconstruction; Image sequence analysis; Laboratories; Layout; Shape measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1990. Visualization '90., Proceedings of the First IEEE Conference on
Conference_Location
San Francisco, CA
Print_ISBN
0-8186-2083-8
Type
conf
DOI
10.1109/VISUAL.1990.146366
Filename
146366
Link To Document