DocumentCode :
3541873
Title :
Three dimensional graphics algorithms on the Micro-Grain Array Processor. II
Author :
Bishop, Benjamin ; Zhang, Yan ; Acken, Kevin ; Irwin, Mary Jane ; Owens, Robert M.
Author_Institution :
Dept. of Comput. Sci. & Eng., Pennsylvania State Univ., University Park, PA, USA
fYear :
1997
fDate :
20-22 Oct 1997
Firstpage :
204
Lastpage :
208
Abstract :
High performance graphics subsystems play a critical role in many computer systems, but result in high priced systems that often still fall short of the required graphics performance. The root of the problem lies in the complex graphics algorithms that require large amounts of object data to be manipulated with high throughput, such as what is required for ray tracing. This has resulted in complex, real-time 3D graphics to be limited to high-end systems. In this paper, we present a library of 3D graphics algorithms that have been mapped to the Micro-Grain Array Processor (MGAP), an inexpensive and versatile SIMD processing board capable of fitting in a typical workstation. Our results show that the MGAP can produce comparable data throughput as more costly graphics subsystems, while maintaining the flexibility of being a general purpose parallel machine
Keywords :
computer graphics; parallel algorithms; parallel architectures; 3D graphics algorithms; MGAP; SIMD processing board; graphics algorithms; high performance graphics; micro-grain array processor; object data; ray tracing; real-time 3D graphics; Computer graphics; Computer science; High performance computing; Libraries; Logic arrays; Pipelines; Ray tracing; Real time systems; Throughput; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Architecture for Machine Perception, 1997. CAMP 97. Proceedings. 1997 Fourth IEEE International Workshop on
Conference_Location :
Cambridge, MA
Print_ISBN :
0-8186-7987-5
Type :
conf
DOI :
10.1109/CAMP.1997.632000
Filename :
632000
Link To Document :
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