DocumentCode
3545783
Title
An Intermediate Library for Multi-GPUs Computing Skeletons
Author
Le Duc Tung ; Nguyen Huu Duc ; Pham Tuan Anh ; Ngo Huy Hoang ; Nguyen Minh Thap
Author_Institution
High Performance Comput. Center, Hanoi Univ. of Sci. & Technol., Hanoi, Vietnam
fYear
2012
fDate
Feb. 27 2012-March 1 2012
Firstpage
1
Lastpage
6
Abstract
This paper introduces a library which supports programmers to write parallel programs on GPU architecture, especially with a system consisting of multi-GPUs. The library is designed from the idea of skeletons, which helps us to make parallel programs easily and quickly as if writing sequential programs. Skeletons usually are described by functional language which supports high-order function totally. Because of the performance and popularity of C++ language, we try to re-annotate C++ language to support high-order functions completely, hence, it is convenience for us to create general-purpose skeletons.
Keywords
C++ language; functional languages; graphics processing units; parallel architectures; parallel programming; software libraries; C++ language; GPU architecture; functional language; general-purpose skeletons; high-order functions; intermediate library; multiGPU computing skeletons; parallel programs; sequential programs; Arrays; Graphics processing unit; Instruction sets; Libraries; Message systems; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing and Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), 2012 IEEE RIVF International Conference on
Conference_Location
Ho Chi Minh City
Print_ISBN
978-1-4673-0307-1
Type
conf
DOI
10.1109/rivf.2012.6169863
Filename
6169863
Link To Document