DocumentCode
3546901
Title
Give me a reason to dig Minecraft and psychology of motivation
Author
Canossa, Alessandro ; Martinez, Josep B. ; Togelius, Julian
Author_Institution
Northeastern Univ., Boston, MA, USA
fYear
2013
fDate
11-13 Aug. 2013
Firstpage
1
Lastpage
8
Abstract
Recently both game industry professionals and academic researchers have started focusing on player-generated behavioral data as a mean to gather insights on player psychology through datamining. Although some research has already proven solid correlations between in-game behavior and personality, most techniques focus on extracting knowledge from in-game behavior data alone. This paper posits that triangulating exclusively behavioral datasets with established theoretical frameworks serving as hermeneutic grids, may help extracting additional meaning and information. The hermeneutic grid selected for this study is the Reiss Motivation Profiler and it is applied to behavioral data gathered from Minecraft players.
Keywords
behavioural sciences computing; computer games; data mining; human factors; psychology; Minecraft players; Reiss Motivation Profiler; academic researchers; behavioral dataset; data mining; game industry professionals; hermeneutic grid; in-game behavior data; knowledge extraction; motivation psychology; personality; player psychology; player-generated behavioral data; Correlation; Data models; Educational institutions; Games; Materials; Psychology; Sociology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence in Games (CIG), 2013 IEEE Conference on
Conference_Location
Niagara Falls, ON
ISSN
2325-4270
Print_ISBN
978-1-4673-5308-3
Type
conf
DOI
10.1109/CIG.2013.6633612
Filename
6633612
Link To Document