DocumentCode
3559609
Title
Dynamic 3D human actor generation method using a time-of-flight depth camera
Author
Cho, Ji-Ho ; Kim, Sung-Yeol ; Ho, Yo-Sung ; Lee, Kwan H.
Author_Institution
Intell. Design & Graphics Lab., Gwangju Inst. of Sci. & Technol., Gwangju
Volume
54
Issue
4
fYear
2008
fDate
11/1/2008 12:00:00 AM
Firstpage
1514
Lastpage
1521
Abstract
In this paper, we present a novel method to generate a dynamic 3D human actor using a time-of-flight depth camera, which provides synchronized color and depth images in real time. In practice, depth data obtained from the depth camera have critical problems, such as optical noise, absence of depth information for certain regions, and unmatched boundaries. In this work, we significantly enhance the visual quality of raw depth images of the human actor by performing noise reduction, recovery of the lost hair region, and boundary refinement. The 3D surface of the human actor is then created by applying a 3D mesh triangulation technique on the enhanced depth images. Finally, we generate a dynamic 3D human actor by providing the surface with corresponding color images. Experimental results show that the proposed method produces a natural and immersive 3D human actor successfully while minimizing problems inherent in the current depth camera-based images.
Keywords
human factors; mesh generation; rendering (computer graphics); 3D mesh triangulation technique; dynamic 3D human actor generation method; enhanced depth images; time-of-flight depth camera; Avatars; Charge coupled devices; Charge-coupled image sensors; Colored noise; Digital cameras; Humans; Image reconstruction; Noise reduction; Optical noise; Rendering (computer graphics); 3D Human Actor Generation; Depth Image-based Rendering; Time-of-flight Depth Camera;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
Conference_Location
11/1/2008 12:00:00 AM
ISSN
0098-3063
Type
jour
DOI
10.1109/TCE.2008.4711195
Filename
4711195
Link To Document