DocumentCode
356012
Title
VLSI architecture for hierarchical 2D mesh representation for very low bit rate applications
Author
Badawy, Wael ; Zhang, Guoqing ; Bayoumi, M.
Author_Institution
Center for Adv. Comput. Studies, Southwestern Louisiana Univ., Lafayette, LA, USA
Volume
1
fYear
1999
fDate
1999
Firstpage
77
Abstract
Methods for object-based compression and composition of natural and synthetic video content are currently emerging in standards such as MPEG-4 and VRML. This paper shows VLSI architecture for generating Hierarchical 2D Mesh Representation for Very Low Bit Rate Application. The architecture uses a successive triangulation technique and produces the coding of the mesh nodes location as well as the associate motion vectors. The coding technique is based on the quadtree approach. The performance results show that the prototype can be used in the online application and the power consumption shows that it is good enough in the mobile application. Moreover, the number of bits used for the coding shows that the architecture is suitable for very low bit rate applications
Keywords
VLSI; data compression; digital signal processing chips; image representation; low-power electronics; motion estimation; quadtrees; video coding; 2D mesh; VLSI architecture; content-based video object representation; data compression; hierarchical triangulation; low-power digital circuit; motion estimation; quadtree coding; very-low-bit-rate communication; Bit rate; Costs; MPEG 4 Standard; Mesh generation; Motion estimation; Prototypes; Real time systems; Very large scale integration; Video compression; Videoconference;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 1999. 42nd Midwest Symposium on
Conference_Location
Las Cruces, NM
Print_ISBN
0-7803-5491-5
Type
conf
DOI
10.1109/MWSCAS.1999.867213
Filename
867213
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