• DocumentCode
    356012
  • Title

    VLSI architecture for hierarchical 2D mesh representation for very low bit rate applications

  • Author

    Badawy, Wael ; Zhang, Guoqing ; Bayoumi, M.

  • Author_Institution
    Center for Adv. Comput. Studies, Southwestern Louisiana Univ., Lafayette, LA, USA
  • Volume
    1
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    77
  • Abstract
    Methods for object-based compression and composition of natural and synthetic video content are currently emerging in standards such as MPEG-4 and VRML. This paper shows VLSI architecture for generating Hierarchical 2D Mesh Representation for Very Low Bit Rate Application. The architecture uses a successive triangulation technique and produces the coding of the mesh nodes location as well as the associate motion vectors. The coding technique is based on the quadtree approach. The performance results show that the prototype can be used in the online application and the power consumption shows that it is good enough in the mobile application. Moreover, the number of bits used for the coding shows that the architecture is suitable for very low bit rate applications
  • Keywords
    VLSI; data compression; digital signal processing chips; image representation; low-power electronics; motion estimation; quadtrees; video coding; 2D mesh; VLSI architecture; content-based video object representation; data compression; hierarchical triangulation; low-power digital circuit; motion estimation; quadtree coding; very-low-bit-rate communication; Bit rate; Costs; MPEG 4 Standard; Mesh generation; Motion estimation; Prototypes; Real time systems; Very large scale integration; Video compression; Videoconference;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 1999. 42nd Midwest Symposium on
  • Conference_Location
    Las Cruces, NM
  • Print_ISBN
    0-7803-5491-5
  • Type

    conf

  • DOI
    10.1109/MWSCAS.1999.867213
  • Filename
    867213