• DocumentCode
    3560795
  • Title

    Benchmarks for Grid-Based Pathfinding

  • Author

    Sturtevant, Nathan R.

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Denver, Denver, CO, USA
  • Volume
    4
  • Issue
    2
  • fYear
    2012
  • fDate
    6/1/2012 12:00:00 AM
  • Firstpage
    144
  • Lastpage
    148
  • Abstract
    The study of algorithms on grids has been widespread in a number of research areas. Grids are easy to implement and offer fast memory access. Because of their simplicity, they are used even in commercial video games. But, the evaluation of work on grids has been inconsistent between different papers. Many research papers use different problem sets, making it difficult to compare results between papers. Furthermore, the performance characteristics of each test set are not necessarily obvious. This has motivated the creation of a standard test set of maps and problems on the maps that are open for all researchers to use. In addition to creating these sets, we use a variety of metrics to analyze the properties of the test sets. The goal is that these test sets will be useful to many researchers, making experimental results more comparable across papers, and improving the quality of research on grid-based domains.
  • Keywords
    computer games; grid computing; commercial video games; grid implementation; grid-based domains; grid-based pathfinding; map problems; memory access; metrics; problem sets; standard test set; test set properties; Accuracy; Benchmark testing; Educational institutions; Games; Logic gates; Measurement; Road transportation; Grid; map; path planning; pathfinding; search;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • Conference_Location
    5/3/2012 12:00:00 AM
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2197681
  • Filename
    6194296