DocumentCode
3560795
Title
Benchmarks for Grid-Based Pathfinding
Author
Sturtevant, Nathan R.
Author_Institution
Dept. of Comput. Sci., Univ. of Denver, Denver, CO, USA
Volume
4
Issue
2
fYear
2012
fDate
6/1/2012 12:00:00 AM
Firstpage
144
Lastpage
148
Abstract
The study of algorithms on grids has been widespread in a number of research areas. Grids are easy to implement and offer fast memory access. Because of their simplicity, they are used even in commercial video games. But, the evaluation of work on grids has been inconsistent between different papers. Many research papers use different problem sets, making it difficult to compare results between papers. Furthermore, the performance characteristics of each test set are not necessarily obvious. This has motivated the creation of a standard test set of maps and problems on the maps that are open for all researchers to use. In addition to creating these sets, we use a variety of metrics to analyze the properties of the test sets. The goal is that these test sets will be useful to many researchers, making experimental results more comparable across papers, and improving the quality of research on grid-based domains.
Keywords
computer games; grid computing; commercial video games; grid implementation; grid-based domains; grid-based pathfinding; map problems; memory access; metrics; problem sets; standard test set; test set properties; Accuracy; Benchmark testing; Educational institutions; Games; Logic gates; Measurement; Road transportation; Grid; map; path planning; pathfinding; search;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
Conference_Location
5/3/2012 12:00:00 AM
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2012.2197681
Filename
6194296
Link To Document