DocumentCode :
3563049
Title :
A game-based approach to information literacy and engineering in context
Author :
Boudreau, Kristin ; Hanlan, Laura Robinson
Author_Institution :
Humanities & Arts Dept., Worcester Polytech. Inst., Worcester, MA, USA
fYear :
2014
Firstpage :
1
Lastpage :
4
Abstract :
Engineering students need complex skills to be effective in college and post-graduate employment. Beyond technical skills, the ability to integrate varied types of information is essential for competence in applying engineered solutions to real-life situations. While research shows that project-based learning favorably affects engineering student success and retention as well as recruitment of diverse populations to STEM, it is challenging to find ways to incorporate projects during the first two years, where in the U.S. general education requirements typically precede major course work. As a work in progress, we report on the first phase of an experiment at Worcester Polytechnic Institute (WPI) using a sophomore-level humanities course to teach information literacy. Students develop a pedagogical role-play game to explore a historical situation simulating engineered solutions. The game offers the advantages of project-based learning within a traditionally framed classroom environment, and before students address complex engineering problems within their major areas of study. To assess the effectiveness of our educational approach we reviewed the quality and type of sources located by students and completed a textual analysis of students´ reflective essays. Through game development, students effectively located information, and saw value in the research skills they gained.
Keywords :
educational courses; educational institutions; engineering education; game theory; information science education; STEM; U.S. general education; WPI; Worcester Polytechnic Institute; college; engineering students; game-based approach; information literacy; post-graduate employment; project-based learning; sophomore-level humanities course; Context; Educational institutions; Games; History; Libraries; Materials; information literacy; pedagogical games; professional skills; project-based learning; role-playing; simulations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference (FIE), 2014 IEEE
Type :
conf
DOI :
10.1109/FIE.2014.7044062
Filename :
7044062
Link To Document :
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