DocumentCode
3563767
Title
An approach to search the solution of a puzzle game by Particle Swarm Optimization
Author
Kamei, Keiji ; Nakano, Masashi
Author_Institution
Dept. of Production Syst., Nishinippon Inst. of Technol., Fukuoka, Japan
fYear
2014
Firstpage
75
Lastpage
80
Abstract
Recently, the researches that regard puzzle games as nonlinear optimization problems have been studied. The puzzles, which are N-Queen problem and Knapsack problem, are called NP-hard or NP-complete problem, hence the studies have been actively. On the other hand, there are a lot of puzzle game in the world, nevertheless many puzzle game have not been studied actively. In our research, we adopt "Sudoku(Number Place)" puzzle. Sudoku is one of the combination puzzles of numbers. There are many local minima in Sudoku, and the overall optimum solution has to be determined by combination among local minima. Moreover, the solution between the overall optimum and the quasi-optimum are very similar. We propose to solve Sudoku based on Particle Swarm Optimization(PSO). The results are that PSO is able to only solve up to 15 blank grids. To overcome this difficulty, we propose to modify the exploration process that re-explore from another initial state if the solution is quasi-optimum. The improved PSO succeeded in solving in case of 17 blank grids.
Keywords
computational complexity; game theory; knapsack problems; particle swarm optimisation; N-Queen problem; NP-complete problem; NP-hard problem; PSO; Sudoku puzzle; knapsack problem; nonlinear optimization problem; number place puzzle; particle swarm optimization; puzzle game; Accuracy; Equations; Games; Optimization; Particle swarm optimization; Proposals; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Soft Computing and Intelligent Systems (SCIS), 2014 Joint 7th International Conference on and Advanced Intelligent Systems (ISIS), 15th International Symposium on
Type
conf
DOI
10.1109/SCIS-ISIS.2014.7044736
Filename
7044736
Link To Document