DocumentCode :
3563829
Title :
Leveraging evolutionary multiobjective games for configuring cloud-integrated body sensor networks
Author :
Yi Cheng-Ren ; Suzuki, Junichi ; Phan, Dung H. ; Omura, Shingo ; Hosoya, Ryuichi
Author_Institution :
Univ. of Massachusetts, Boston, MA, USA
fYear :
2014
Firstpage :
630
Lastpage :
636
Abstract :
Body-in-the-Cloud (BitC) is a cloud-integrated architecture for body sensor networks (BSNs). This paper studies an evolutionary game theoretic algorithm to configure BSNs in an adaptive and stable manner. BitC allows BSNs to adapt their configurations (sensing intervals and sampling as well as data transmission intervals) to operational conditions (e.g., data request patterns) with respect to multiple performance objectives such as resource consumption and data yield. BitC theoretically guarantees that each BSN performs an evolutionarily stable configuration strategy, which is an equilibrium solution under given operational conditions. Simulation results verify this theoretical analysis; BSNs seek equilibria to perform adaptive and evolutionarily stable configuration strategies.
Keywords :
body sensor networks; cloud computing; game theory; medical computing; BSN configuration; BitC; adaptive-evolutionarily stable configuration strategies; body-in-the-cloud; cloud-integrated architecture; cloud-integrated body sensor network configuration; data request patterns; data transmission intervals; data yield; equilibrium solution; evolutionary multiobjective game theoretic algorithm; multiple performance objectives; operational conditions; resource consumption; sampling rates; sensing intervals; Clouds; Data communication; Energy consumption; Games; Sensors; Sociology; Statistics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Soft Computing and Intelligent Systems (SCIS), 2014 Joint 7th International Conference on and Advanced Intelligent Systems (ISIS), 15th International Symposium on
Type :
conf
DOI :
10.1109/SCIS-ISIS.2014.7044785
Filename :
7044785
Link To Document :
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