Title :
A comparison between tilt-input and facial tracking as input methods for mobile games
Author :
Cuaresma, Justin ; MacKenzie, I. Scott
Author_Institution :
Dept. of Electr. Eng. & Comput. Sci., York Univ., Toronto, ON, Canada
Abstract :
A user study was performed to compare two non-touch input methods for mobile gaming: tilt-input and facial tracking. User performance was measured on a mobile game called Star Jelly installed on a Google Nexus 7 HD tablet. The tilt-input method yielded significantly better performance. The mean game-score attained using tilt-input was 665.8. This was 7× higher than the mean of 95.1 for facial tracking. Additionally, participants were more precise with tilt-input with a mean star count of 19.7, compared to a mean of 1.9 using facial tracking. Although tilt-input was superior, participants praised facial tracking as challenging and innovative.
Keywords :
computer games; face recognition; mobile computing; object tracking; Google Nexus 7 HD tablet; facial tracking; facial trackingfacial tracking; input methods; mobile games; tilt-input tracking; Accelerometers; Cameras; Games; Head; Land mobile radio; Tracking; Accelerometer; Android; Facial Tracking; Mobile Games; Qualcomm Snapdragon; Sensors; Tilt-input;
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
DOI :
10.1109/GEM.2014.7048080