Title :
Using domain specific language for large screen game interaction
Author :
Li Liu ; Jingyuan Zhang ; Kraft, Nicholas
Author_Institution :
Dept. of Digital Media, Utah Valley Univ., Orem, UT, USA
Abstract :
High-resolution display provides the advantage to video games by making gaming experience more realistic. Wall-size display extends the viewing experience of playing game to the entire visible zone with the immersive display experience. In this paper, we propose a new Domain Specific Language for wall-size game interaction naming it SDGi. This new programming language translates tracking signal of a spatial pointer into pointing input that are native to game operating systems. Motion of the illuminated pointer is used to mirror conventional mouse input to such a Single Display Groupware, thus eliminating the need for any extra or expensive hardware or a new software toolkit. Furthermore, the grammar of this domain specific language can be customized to create user defined pointer motions in 3D space so that all common pointing input can be simulated from using a pointer-based interaction to wall-size display.
Keywords :
computer displays; computer games; data visualisation; gesture recognition; graphical user interfaces; groupware; human computer interaction; mouse controllers (computers); operating systems (computers); specification languages; SDGi; advanced visualization systems; domain specific language; game operating systems; gaming experience; gesture recognition; high-resolution display; large screen game interaction; mouse input; pointer-based interaction; programming language; single display groupware; spatial pointer; tracking signal translation; user defined pointer motions; video games; viewing experience; wall-size display; wall-size game interaction; Cameras; Domain specific languages; Games; Lasers; Mice; Operating systems; Three-dimensional displays; Domain Specific Language; Gesture Recognition; Human Computer Interaction; Large Screen Displays; Single Display Groupware;
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
DOI :
10.1109/GEM.2014.7048095