• DocumentCode
    3565600
  • Title

    Introducing the biometric storyboards tool for games user research

  • Author

    Mirza-Babaei, Pejman ; Nacke, Lennart

  • Author_Institution
    HCI Games Group, Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Evaluating and communicating affective user experience in games is an important component of the growing field of games user research (GUR). An important goal for the game industry and researchers alike is the successful unification of physiological measurements and player experience reports to generate meaningful insights, which is challenging due to the varying natures of the data. In this paper, we present a tool that facilitates GUR with a method called Biometric Storyboards (BioSt). The tool allows GUR professionals to visualize relationships between changes in a player´s physiological state, a player´s self-reported experience, and in-game events. This paper focuses on the BioSt development stages and the final BioSt tool that we present to facilitate the creation implementation of BioSt and its analysis procedure.
  • Keywords
    computer games; computer graphics; user interfaces; BioSt tool; Biometric Storyboards tool; games user research; video games; Current measurement; Data visualization; Electromyography; Games; Muscles; Physiology; Prototypes; affective evaluation; games design; games user research; physiological evaluation; user experience; video games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048098
  • Filename
    7048098