DocumentCode
3565613
Title
Diagetic vs. non-diagetic game displays
Author
Peacocke, Margaree ; Teather, Robert J. ; Carette, Jacques
Author_Institution
Dept. of Comput. & Software, McMaster Univ., Hamilton, ON, Canada
fYear
2014
Firstpage
1
Lastpage
2
Abstract
The method used to display game information, either overlay or in-game, in first-person shooters, likely has a measurable impact on player performance. Quantitative research is needed in this area, as game designers are pushing for heads-up displays to be as minimal as possible. This is especially important for the smaller screens (such as tablets and even cellular devices), which are now being targeted by this genre. Quantifying the effect of information displays across different screen sizes (small as well as traditional monitors and TVs) will allow for interfaces which improve the user´s performance and gameplay experience.
Keywords
head-up displays; screens (display); TV monitor; cellular device; diagetic game display; first-person shooter; heads-up display screen; nondiagetic game display; player performance; tablet; Games; Navigation; Performance evaluation; Software; User interfaces; Visualization; Weapons; Heads-up displays; diagetic user interfaces; games;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN
978-1-4799-7545-7
Type
conf
DOI
10.1109/GEM.2014.7048111
Filename
7048111
Link To Document