DocumentCode :
3565613
Title :
Diagetic vs. non-diagetic game displays
Author :
Peacocke, Margaree ; Teather, Robert J. ; Carette, Jacques
Author_Institution :
Dept. of Comput. & Software, McMaster Univ., Hamilton, ON, Canada
fYear :
2014
Firstpage :
1
Lastpage :
2
Abstract :
The method used to display game information, either overlay or in-game, in first-person shooters, likely has a measurable impact on player performance. Quantitative research is needed in this area, as game designers are pushing for heads-up displays to be as minimal as possible. This is especially important for the smaller screens (such as tablets and even cellular devices), which are now being targeted by this genre. Quantifying the effect of information displays across different screen sizes (small as well as traditional monitors and TVs) will allow for interfaces which improve the user´s performance and gameplay experience.
Keywords :
head-up displays; screens (display); TV monitor; cellular device; diagetic game display; first-person shooter; heads-up display screen; nondiagetic game display; player performance; tablet; Games; Navigation; Performance evaluation; Software; User interfaces; Visualization; Weapons; Heads-up displays; diagetic user interfaces; games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Media Entertainment (GEM), 2014 IEEE
Print_ISBN :
978-1-4799-7545-7
Type :
conf
DOI :
10.1109/GEM.2014.7048111
Filename :
7048111
Link To Document :
بازگشت