• DocumentCode
    3565613
  • Title

    Diagetic vs. non-diagetic game displays

  • Author

    Peacocke, Margaree ; Teather, Robert J. ; Carette, Jacques

  • Author_Institution
    Dept. of Comput. & Software, McMaster Univ., Hamilton, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    The method used to display game information, either overlay or in-game, in first-person shooters, likely has a measurable impact on player performance. Quantitative research is needed in this area, as game designers are pushing for heads-up displays to be as minimal as possible. This is especially important for the smaller screens (such as tablets and even cellular devices), which are now being targeted by this genre. Quantifying the effect of information displays across different screen sizes (small as well as traditional monitors and TVs) will allow for interfaces which improve the user´s performance and gameplay experience.
  • Keywords
    head-up displays; screens (display); TV monitor; cellular device; diagetic game display; first-person shooter; heads-up display screen; nondiagetic game display; player performance; tablet; Games; Navigation; Performance evaluation; Software; User interfaces; Visualization; Weapons; Heads-up displays; diagetic user interfaces; games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048111
  • Filename
    7048111