• DocumentCode
    3565624
  • Title

    Surgical simulation workflow representation using hierarchical task analysis and statecharts: Implementation on the evolution engine

  • Author

    MacKenzie, Justin ; Carnegie, Shaun ; Schmalz, James ; Schmalz, Mike ; de Ribaupierre, Sandrine ; Eagleson, Roy

  • Author_Institution
    UWO Electr. & Comput. Eng., London, ON, Canada
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    The Healthcare services providers and medical schools have only recently recognized the potential of simulation as a training tool, focusing primarily on realistic standardized-patient simulations (for problem solving and decision-making skills) and task trainers and immersive simulations (for surgical skills). We are making use of Game Engine tools for developing virtual-world scenarios for emergent events to train and evaluate the higher decision-making skills in endoscopie tasks, including situational assessment of OR displays and communications within the OR team. A critical component of this design activity is to capture the surgical workflow using a hierarchical task analysis that can provide a representation for the scenarios implemented in simulation using game engine scripting tools. We have developed a methodology based on Statecharts that shortens development time by making use of state-based patterns, extended to support task hierarchies.
  • Keywords
    authoring languages; decision making; digital simulation; medical computing; serious games (computing); surgery; OR displays; OR team; decision-making skills; emergent events; endoscopic tasks; evolution engine; game engine scripting tools; game engine tools; healthcare services providers; hierarchical task analysis; immersive simulations; medical schools; situational assessment; standardized-patient simulations; statecharts; surgical simulation workflow representation; task trainers; training tool; virtual-world scenarios; Analytical models; Catheters; Computational modeling; Engines; Games; Surgery; Trajectory; Game Engine StateChart Pattern; Hierarchical Task Analysis; Surgical Workflow;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Media Entertainment (GEM), 2014 IEEE
  • Print_ISBN
    978-1-4799-7545-7
  • Type

    conf

  • DOI
    10.1109/GEM.2014.7048125
  • Filename
    7048125