DocumentCode :
356801
Title :
Why people play: artificial lives acquiring play-instinct to stabilize productivity
Author :
Tamura, Shinichi ; Inabayashi, Shoji ; Hayakawa, Waichi ; Yokouchi, Takahiro
Author_Institution :
Div. of Functional Diagnostic Imaging, Osaka Univ. Med. Sch., Yamadaoka, Japan
Volume :
1
fYear :
2000
fDate :
2000
Firstpage :
736
Abstract :
We propose a model to generate a group of artificial lives capable of coping with various environment which is a set of tasks, and show play or hobbies are necessary for the group of individuals to maintain the ability to cope with various changes of the environment as a whole. This may be an another aspect of the wide variety of essential group capabilities. If the variety in a species decreases it will become extinct. We show some simulation results: in a world where a greater variety of abilities are demanded in play the performance of the whole world calculated only from job tasks becomes steady and avoids the risk of extinction of the species. This is the effect of play
Keywords :
artificial life; genetic algorithms; social sciences; artificial lives; artificial mind; extinction; genetic algorithm; group capabilities; hobbies; human ability; job tasks; play; play-instinct; productivity; simulation results; species; Biomedical imaging; Cities and towns; Genetic algorithms; Humans; Internet; Medical diagnostic imaging; Productivity;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2000. Proceedings of the 2000 Congress on
Conference_Location :
La Jolla, CA
Print_ISBN :
0-7803-6375-2
Type :
conf
DOI :
10.1109/CEC.2000.870371
Filename :
870371
Link To Document :
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