DocumentCode
356994
Title
Hardware/software co-design for real-time physical modeling
Author
Bishop, B. ; Kelliher, T.P. ; Irwin, M.J.
Author_Institution
Dept. of Comput. Sci. & Eng., Pennsylvania State Univ., University Park, PA, USA
Volume
3
fYear
2000
fDate
2000
Firstpage
1363
Abstract
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on general-purpose hardware, and cannot offer the performance necessary for real-time human-machine interaction. In this paper, we consider the co-design of software and hardware in order to achieve real-time physical modeling
Keywords
digital simulation; hardware-software codesign; real-time systems; virtual reality; hardware/software co-design; mass-spring system; real-time human-machine interaction; real-time physical modeling; realistic object deformation; realistic object motion; virtual environment; Acceleration; Biological system modeling; Computational modeling; Computer science; Deformable models; Hardware; Object detection; Pipelines; Springs; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
Conference_Location
New York, NY
Print_ISBN
0-7803-6536-4
Type
conf
DOI
10.1109/ICME.2000.871019
Filename
871019
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