• DocumentCode
    356994
  • Title

    Hardware/software co-design for real-time physical modeling

  • Author

    Bishop, B. ; Kelliher, T.P. ; Irwin, M.J.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Pennsylvania State Univ., University Park, PA, USA
  • Volume
    3
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    1363
  • Abstract
    Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on general-purpose hardware, and cannot offer the performance necessary for real-time human-machine interaction. In this paper, we consider the co-design of software and hardware in order to achieve real-time physical modeling
  • Keywords
    digital simulation; hardware-software codesign; real-time systems; virtual reality; hardware/software co-design; mass-spring system; real-time human-machine interaction; real-time physical modeling; realistic object deformation; realistic object motion; virtual environment; Acceleration; Biological system modeling; Computational modeling; Computer science; Deformable models; Hardware; Object detection; Pipelines; Springs; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on
  • Conference_Location
    New York, NY
  • Print_ISBN
    0-7803-6536-4
  • Type

    conf

  • DOI
    10.1109/ICME.2000.871019
  • Filename
    871019