DocumentCode
3570335
Title
Offline architecture for real-time betting
Author
H?¤m?¤l?¤inen, Panu ; H?¤nnik?¤inen, Marko ; H?¤m?¤l?¤inen, Timo D. ; Soininen, Riku
Author_Institution
Inst. of Digital & Comput. Syst., Tampere Univ. of Technol., Finland
Volume
1
fYear
2003
Abstract
Traditional betting systems do not enable betting in real-time during an event and require decisions and preparations beforehand. In this paper a novel architecture for real-time betting is presented. It disposes of the up-front effort and enables frequent bet announcements and placements during an ongoing event. The novel situation is achieved by broadcasting announcements, time-stamping and storing the placements locally, and collecting them after the event has been finished. While solving the processing problems, the architecture requires reliable cryptographic and physical protection. Currently, e.g. DVB and LAN technologies offer potential platforms for providing the service. The implemented LAN demonstrator has shown that user interfaces have to be simple and bets should not be announced too often. It has also shown that real-time operation makes betting more inspiring.
Keywords
cryptography; game theory; real-time systems; LAN demonstrator; broadcasting announcements; real-time betting; user interfaces; Computer architecture; Cryptography; Digital video broadcasting; IEEE news; Information technology; Local area networks; Monopoly; Protection; Real time systems; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
Print_ISBN
0-7803-7965-9
Type
conf
DOI
10.1109/ICME.2003.1221016
Filename
1221016
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