DocumentCode
3575429
Title
MADRIGALE: A Multimedia Application for Dyslexia and Reading Improvement GAmifying Learning Experience
Author
Di Tore, Pio Alfredo ; Di Tore, Stefano ; Mangione, Giuseppina Rita ; Ludovico, L.A.
Author_Institution
Univ. degli Studi di Salerno, Fisciano, Italy
fYear
2014
Firstpage
486
Lastpage
491
Abstract
In modern society about 10% of children experience difficulty in learning to read. They suffer from a neuro-developmental disorder called dyslexia. Scientific research has shown that the ability to play action video games improves reading skills of dyslexic children. MADRIGALE research aims at designing and implementing an educational action game oriented to promote, through forms of engaging and motivating interaction, phonological training and visuo-spatial attention in dyslexic subjects aged between 7 and 9.
Keywords
computer based training; computer games; medical disorders; multimedia systems; natural language processing; MADRIGALE research; dyslexia; dyslexic children; educational action game; engaging interaction; motivating interaction; multimedia application; neurodevelopmental disorder; phonological training; reading improvement gamifying learning experience; reading skills; video games; visuospatial attention; Accuracy; Aging; Context; Educational institutions; Games; Training; Visualization; dyslexia; music action games; phonological processing; visuo-spatial attention;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Networking and Collaborative Systems (INCoS), 2014 International Conference on
Print_ISBN
978-1-4799-6386-7
Type
conf
DOI
10.1109/INCoS.2014.48
Filename
7057137
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