DocumentCode
3579736
Title
Planar Waypoint Generation and Path Finding in Dynamic Environment
Author
Daoyuan Jia ; Cheng Hu ; Kechen Qin ; Xiaohui Cui
Author_Institution
Int. Sch. of Software, Wuhan Univ., Wuhan, China
fYear
2014
Firstpage
206
Lastpage
211
Abstract
Path Planning stands in basic positions in robotics, game AI and navigation. Previous solutions generally focused on decompose the environment into grid-like map, which is large in proportion to the size and complexity of the environment, and thus the efficiency of graph construction, update and path-finding suffers. We proposed a waypoint generation method to discretize the environment into a waypoint graph. By utilizing waypoint filtering and edge sparsification, we control the size of waypoint graph to be relatively small without sacrifice path quality in path finding. Our method limits the length of edge, and thus supports fast local update for dynamic environment. Experiments show that our way can fast generate the waypoint graph from continuous environment, and update it locally and dynamically. By integrating with physics engine, we also support path finding for multiple agents in a dynamic environment.
Keywords
graph theory; path planning; dynamic environment; edge sparsification; path finding; planar waypoint generation; waypoint filtering; waypoint graph; Heuristic algorithms; Interpolation; Navigation; Path planning; Robots; Shape; Solids; waypoint;waypoint graph generation; path finding;
fLanguage
English
Publisher
ieee
Conference_Titel
Identification, Information and Knowledge in the Internet of Things (IIKI), 2014 International Conference on
Type
conf
DOI
10.1109/IIKI.2014.49
Filename
7064030
Link To Document