• DocumentCode
    3579736
  • Title

    Planar Waypoint Generation and Path Finding in Dynamic Environment

  • Author

    Daoyuan Jia ; Cheng Hu ; Kechen Qin ; Xiaohui Cui

  • Author_Institution
    Int. Sch. of Software, Wuhan Univ., Wuhan, China
  • fYear
    2014
  • Firstpage
    206
  • Lastpage
    211
  • Abstract
    Path Planning stands in basic positions in robotics, game AI and navigation. Previous solutions generally focused on decompose the environment into grid-like map, which is large in proportion to the size and complexity of the environment, and thus the efficiency of graph construction, update and path-finding suffers. We proposed a waypoint generation method to discretize the environment into a waypoint graph. By utilizing waypoint filtering and edge sparsification, we control the size of waypoint graph to be relatively small without sacrifice path quality in path finding. Our method limits the length of edge, and thus supports fast local update for dynamic environment. Experiments show that our way can fast generate the waypoint graph from continuous environment, and update it locally and dynamically. By integrating with physics engine, we also support path finding for multiple agents in a dynamic environment.
  • Keywords
    graph theory; path planning; dynamic environment; edge sparsification; path finding; planar waypoint generation; waypoint filtering; waypoint graph; Heuristic algorithms; Interpolation; Navigation; Path planning; Robots; Shape; Solids; waypoint;waypoint graph generation; path finding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Identification, Information and Knowledge in the Internet of Things (IIKI), 2014 International Conference on
  • Type

    conf

  • DOI
    10.1109/IIKI.2014.49
  • Filename
    7064030