DocumentCode
3579853
Title
Depth Filtering in 3D Reconstruction of Indoor Scenes Based on Kinect
Author
Lei Wu ; Senchun Chai
Author_Institution
Sch. of Autom., Beijing Inst. of Technol., Beijing, China
Volume
1
fYear
2014
Firstpage
356
Lastpage
359
Abstract
Recently due to the appearance of low-cost 3D camera, such as Microsoft Kinect, 3D reconstruction plays an increasingly important role in computer vision fields, as well as image processing and pattern recognition. But owing to the physical shadow and the underlying generating mechanisms, the range map from Kinect contains a large number of noises. In this work, a new 3D reconstruction workflow aiming at the above problem is presented, including hole-filling, coordinate transformation from 2D to 3D, and 3D depth de-noising algorithm. A 3D indoor scene reconstruction example is presented to demonstrate effectiveness of the proposed workflow. The experiments results illustrate that the provided method can reconstruct an indoor scene with less memory cost but good performance.
Keywords
computer vision; filtering theory; image reconstruction; interactive devices; 3D reconstruction workflow; Microsoft Kinect; computer vision; depth filtering; image processing; indoor scene; pattern recognition; Colored noise; Filling; Filtering; Filtering algorithms; Image color analysis; Three-dimensional displays; 3D reconstruction; Depth hole filling; Gaussian kernel; Kinect;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Design (ISCID), 2014 Seventh International Symposium on
Print_ISBN
978-1-4799-7004-9
Type
conf
DOI
10.1109/ISCID.2014.162
Filename
7064209
Link To Document