• DocumentCode
    3584956
  • Title

    GPU fast and robust computation for barycentric coordinates and intersection of planes using projective representation

  • Author

    Skala, Vaclav

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of West Bohemia, Plzen, Czech Republic
  • fYear
    2014
  • Firstpage
    34
  • Lastpage
    38
  • Abstract
    This paper describes algorithms for fast and robust GPU computation of barycentric coordinates and intersection of two planes. The presented algorithms are based on matrix-vector operations which make the algorithms convenient for GPU or SSE based architectures. Also a new formula for finding the closest point of two planes intersection to the given point is given.
  • Keywords
    graphics processing units; mathematics computing; matrix algebra; Barycentric coordinates; GPU based architectures; GPU computation; SSE based architectures; matrix-vector operations; plane intersection; projective representation; robust computation; Equations; Geometry; Graphics processing units; Linear systems; Robustness; Standards; Vectors; GPU; Plücker coordinates; barycentric coordinates; closest point; homogeneous coordinates; projective space; two planes intersection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technologies (WICT), 2014 Fourth World Congress on
  • Print_ISBN
    978-1-4799-8114-4
  • Type

    conf

  • DOI
    10.1109/WICT.2014.7077298
  • Filename
    7077298