DocumentCode
3603097
Title
Applications of Repeated Games in Wireless Networks: A Survey
Author
Dinh Thai Hoang ; Xiao Lu ; Dusit Niyato ; Ping Wang ; Dong In Kim ; Zhu Han
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
Volume
17
Issue
4
fYear
2015
Firstpage
2102
Lastpage
2135
Abstract
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model interactions among players in only one period, in repeated games, interactions of players repeat for multiple periods. Thus, the players become aware of other players´ past behaviors and their future benefits, so as to adapt their strategies accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games in encouraging wireless nodes into cooperations, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.
Keywords
game theory; radio networks; network disruption; repeated game application; repeated game models; selfish behaviors; static noncooperative games; wireless networks; wireless nodes; Ad hoc networks; Game theory; Nash equilibrium; Thin film transistors; Wireless networks; Wireless sensor networks; Folk theorem; Repeated games; game theory; subgame perfect equilibrium; wireless networks;
fLanguage
English
Journal_Title
Communications Surveys Tutorials, IEEE
Publisher
ieee
ISSN
1553-877X
Type
jour
DOI
10.1109/COMST.2015.2445789
Filename
7124400
Link To Document