DocumentCode
3603385
Title
Vegas Over Access Point: Making Room for Thin Client Game Systems in a Wireless Home
Author
Bujari, Armir ; Massaro, Michele ; Palazzi, Claudio Enrico
Author_Institution
Dept. of Math., Univ. of Padua, Padua, Italy
Volume
25
Issue
12
fYear
2015
Firstpage
2002
Lastpage
2012
Abstract
Cloud-based entertainment is gaining momentum. With the cost of commodity hardware lowering by the day and the consumer market penetration of in-house digital entertainment systems, a new generation of interactive services has come into being. This new technological wave has launched new content producers and providers that are rapidly adapting to match the consumer demand. In this context, thin client or cloud-based gaming is attracting much attention, shifting the computational burden to the cloud while the consumer enjoys a fat video feed accessed through its thin client via the shared wireless gateway. However, this model of interaction raises new challenges that demand for specific networking solutions aimed at addressing the heterogeneous flow coexistence problem at the home wireless gateway. We propose a solution to this problem by devising a Transmission Control Protocol Vegas-like congestion control algorithm deployed on top of the home gateway. Our solution works out of the box with the standard protocols at the server, router, and client levels, thereby making deployment straightforward. Experimental assessment with real traffic traces shows that our solution addresses the problem effectively.
Keywords
cloud computing; entertainment; home computing; home networks; interactive systems; network computers; network servers; telecommunication congestion control; transport protocols; Transmission Control Protocol; Vegas-like congestion control algorithm; client levels; cloud-based entertainment; cloud-based gaming; commodity hardware; consumer demand; consumer market penetration; content producers; content providers; heterogeneous flow coexistence problem; home wireless gateway; in-house digital entertainment systems; interactive services generation; networking solutions; router; server; shared wireless gateway; thin client; video feed; Algorithm design and analysis; Cloud computing; Games; Protocols; Telecommunication congestion control; Throughput; Wireless communication; Cloud gaming; TCP Vegas; Transmission Control Protocol (TCP) Vegas; interactivity; thin client game; wireless;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2015.2450332
Filename
7137653
Link To Document