• DocumentCode
    3603385
  • Title

    Vegas Over Access Point: Making Room for Thin Client Game Systems in a Wireless Home

  • Author

    Bujari, Armir ; Massaro, Michele ; Palazzi, Claudio Enrico

  • Author_Institution
    Dept. of Math., Univ. of Padua, Padua, Italy
  • Volume
    25
  • Issue
    12
  • fYear
    2015
  • Firstpage
    2002
  • Lastpage
    2012
  • Abstract
    Cloud-based entertainment is gaining momentum. With the cost of commodity hardware lowering by the day and the consumer market penetration of in-house digital entertainment systems, a new generation of interactive services has come into being. This new technological wave has launched new content producers and providers that are rapidly adapting to match the consumer demand. In this context, thin client or cloud-based gaming is attracting much attention, shifting the computational burden to the cloud while the consumer enjoys a fat video feed accessed through its thin client via the shared wireless gateway. However, this model of interaction raises new challenges that demand for specific networking solutions aimed at addressing the heterogeneous flow coexistence problem at the home wireless gateway. We propose a solution to this problem by devising a Transmission Control Protocol Vegas-like congestion control algorithm deployed on top of the home gateway. Our solution works out of the box with the standard protocols at the server, router, and client levels, thereby making deployment straightforward. Experimental assessment with real traffic traces shows that our solution addresses the problem effectively.
  • Keywords
    cloud computing; entertainment; home computing; home networks; interactive systems; network computers; network servers; telecommunication congestion control; transport protocols; Transmission Control Protocol; Vegas-like congestion control algorithm; client levels; cloud-based entertainment; cloud-based gaming; commodity hardware; consumer demand; consumer market penetration; content producers; content providers; heterogeneous flow coexistence problem; home wireless gateway; in-house digital entertainment systems; interactive services generation; networking solutions; router; server; shared wireless gateway; thin client; video feed; Algorithm design and analysis; Cloud computing; Games; Protocols; Telecommunication congestion control; Throughput; Wireless communication; Cloud gaming; TCP Vegas; Transmission Control Protocol (TCP) Vegas; interactivity; thin client game; wireless;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2015.2450332
  • Filename
    7137653