DocumentCode
3603390
Title
Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform
Author
Hua-Jun Hong ; Chih-Fan Hsu ; Tsung-Han Tsai ; Chun-Ying Huang ; Kuan-Ta Chen ; Cheng-Hsin Hsu
Author_Institution
Dept. of Comput. Sci., Nat. Tsing Hua Univ., Hsinchu, Taiwan
Volume
25
Issue
12
fYear
2015
Firstpage
2078
Lastpage
2091
Abstract
We study the problem of optimally adapting ongoing cloud gaming sessions to maximize the gamer experience in dynamic environments. The considered problem is quite challenging because: 1) gamer experience is subjective and hard to quantify; 2) the existing open-source cloud gaming platform does not support dynamic reconfigurations of video codecs; and 3) the resource allocation among concurrent gamers leaves a huge room to optimize. We rigorously address these three challenges by: 1) conducting a crowdsourced user study over the live Internet for an empirical gaming experience model; 2) enhancing the cloud gaming platform to support frame rate and bitrate adaptation on-the-fly; and 3) proposing optimal yet efficient algorithms to maximize the overall gaming experience or ensure the fairness among gamers. We conduct extensive trace-driven simulations to demonstrate the merits of our algorithms and implementation. Our simulation results show that the proposed efficient algorithms: 1) outperform the baseline algorithms by up to 46% and 30%; 2) run fast and scale to large (≤8000 gamers) problems; and 3) achieve the user-specified optimization criteria, such as maximizing average gamer experience or maximizing the minimum gamer experience. The resulting cloud gaming platform can be leveraged by many researchers, developers, and gamers.
Keywords
cloud computing; computer games; digital simulation; dynamic programming; public domain software; resource allocation; adaptive cloud gaming; bitrate adaptation; crowdsourcing; dynamic environment; frame rate; gamer experience; open source cloud gaming; resource allocation; trace driven simulation; user specified optimization criteria; user study; Cloud computing; Games; Graphics; Optimization; Resource management; Servers; Streaming media; Cloud gaming; crowdsourcing; optimization; real-time streaming; resource allocation; user study;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2015.2450173
Filename
7137667
Link To Document