DocumentCode :
3622520
Title :
A Differential Evolution for the Tuning of a Chess Evaluation Function
Author :
B. Boskovic;S. Greiner;J. Brest;V. Zumer
Author_Institution :
Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia, (email: borko.boskovic@uni-mb.si).
fYear :
2006
fDate :
6/28/1905 12:00:00 AM
Firstpage :
1851
Lastpage :
1856
Abstract :
We describe an approach for tuning a chess program evaluation function. The general idea is based on the differential evolution algorithm. The tuning of the evaluation function has been implemented using only final outcomes of games. Each individual of the population represents a chess program with specific (different) parameters of its evaluation function. The principal objective is to ascertain fitness values of individuals in order to promote them into successive generations. This is achieved by competition between individuals of two populations which also changes the individuals of both populations. The preliminary results show that less generations are necessary to obtain good (tuned) parameters. Acquired results have exhibited the fact that population individuals (vectors) are not as diverse as they would be if no changes were made during the competition.
Keywords :
"Humans","Artificial intelligence","Hardware","Stress","Computational modeling","Computer simulation","Simulated annealing","Evolutionary computation","Computer science","Testing"
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2006. CEC 2006. IEEE Congress on
ISSN :
1089-778X
Print_ISBN :
0-7803-9487-9
Electronic_ISBN :
1941-0026
Type :
conf
DOI :
10.1109/CEC.2006.1688532
Filename :
1688532
Link To Document :
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