DocumentCode
3625825
Title
Real-time Terrain Deformations
Author
Radim Dvorak;Martin Drahansky
Author_Institution
Brno University of Technology, Czech Republic
fYear
2007
Firstpage
1020
Lastpage
1025
Abstract
This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.
Keywords
"Deformable models","Computer graphics","Visualization","Solids","Computational modeling","Equations","Layout","Software tools","Physics computing","Meteorology"
Publisher
ieee
Conference_Titel
Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
Print_ISBN
978-0-7695-2929-5;0-7695-2929-1
Type
conf
DOI
10.1109/ICIG.2007.88
Filename
4297228
Link To Document