• DocumentCode
    3625825
  • Title

    Real-time Terrain Deformations

  • Author

    Radim Dvorak;Martin Drahansky

  • Author_Institution
    Brno University of Technology, Czech Republic
  • fYear
    2007
  • Firstpage
    1020
  • Lastpage
    1025
  • Abstract
    This paper presents a method for a physically based real-time terrain deformation. The motivation originates from the fact that there exist many deformable models, but the terrain deformation is a special problem in the field of computer graphics. OpenSceneGraph toolkit provides an excellent environment for the large terrain visualization and it was accepted as a standard for many graphic specialists. Therefore, the main goal of this method is the local deformation ability of some large terrain, which is represented by a sub-graph of OpenSceneGraph scene. However, the technique may be easily adaptable to any terrain representation. The results show a great potential of the used method and thus there is outlined the future work at the end.
  • Keywords
    "Deformable models","Computer graphics","Visualization","Solids","Computational modeling","Equations","Layout","Software tools","Physics computing","Meteorology"
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics, 2007. ICIG 2007. Fourth International Conference on
  • Print_ISBN
    978-0-7695-2929-5;0-7695-2929-1
  • Type

    conf

  • DOI
    10.1109/ICIG.2007.88
  • Filename
    4297228