• DocumentCode
    3659698
  • Title

    Games as nonliterary narratives: A temporal view of Aarseth´s ontic dimensions

  • Author

    Anjana Anil;Chitra Ramakrishnan

  • Author_Institution
    Amrita School of Communication, Amrita Vishwa Vidyapeetham, Coimbatore, India
  • fYear
    2015
  • Firstpage
    1667
  • Lastpage
    1671
  • Abstract
    Games have redefined the way humans interact with computers and challenged the traditional definitions applied to narratives. Narratologists and ludologists have used a variety of approaches taken from their respective fields to study game narratives. The current study creates a measure of narrativity based on existing literature to plot the game chosen for analysis. Using the ontic dimensions (World, events, objects and agents) formulated by Aarseth, the study applies temporality as a tool, to identify the hierarchy embedded within those dimensions in the game. It is proposed that while such temporal hierarchies differ according to the narrativity measure of each game, the emerging common patterns will create interesting ludo-narrative templates for game design.
  • Keywords
    "Games","Computers","Informatics","Presses","Current measurement","Buildings","Blades"
  • Publisher
    ieee
  • Conference_Titel
    Advances in Computing, Communications and Informatics (ICACCI), 2015 International Conference on
  • Print_ISBN
    978-1-4799-8790-0
  • Type

    conf

  • DOI
    10.1109/ICACCI.2015.7275853
  • Filename
    7275853