• DocumentCode
    3664045
  • Title

    Incremental fuzzy clustering for an adaptive backgammon game

  • Author

    Tannaz Sattari Tabrizi;Mohammad Reza Khoie;Shahram Rahimi

  • Author_Institution
    Department of Computer Science, Southern Illinois University, Carbondale, 62901, USA
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Modern game designs rely on artificial intelligence capabilities to create exciting gaming experience. Adaptive artificial intelligence is one of the leading capabilities which enables a computer controlled opponent to improve its logic and to cover its flaws. In this paper an adaptive AI method for a backgammon game is introduced. The specific design of this game makes its flow to rely on the two most important characteristics of most games, chance and the skill of the player. The method introduced in this paper addresses both of these characteristics by using an incremental fuzzy clustering method, derived from weighted fuzzy c-means and an incremental clustering, which adapts itself to its opponent. In the end, the merit of this paper is providing a comparison of the introduced fuzzy method and its corresponding crisp method in performance.
  • Keywords
    "Games","Clustering algorithms","Artificial intelligence","Algorithm design and analysis","Clustering methods","Computers","Computer science"
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Information Processing Society (NAFIPS) held jointly with 2015 5th World Conference on Soft Computing (WConSC), 2015 Annual Conference of the North American
  • Type

    conf

  • DOI
    10.1109/NAFIPS-WConSC.2015.7284185
  • Filename
    7284185