• DocumentCode
    3670145
  • Title

    Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame

  • Author

    Fabrizio Balducci;Costantino Grana;Rita Cucchiara

  • Author_Institution
    Univ. degli Studi di Modena e Reggio Emilia, Modena, Italy
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper presents a novel approach to evaluate game level design strategies, applied to role playing games. Following a set of well defined guidelines, two game levels were designed for Neverwinter Nights 2 to manipulate particular emotions like boredom or flow, and tested by 13 subjects wearing a brain computer interface helmet. A set of features was extracted from the affective data logs and used to classify different parts of the gaming sessions, to verify the correspondence of the original level aims and the effective results on people emotions. The very interesting correlations observed, suggest that the technique is extensible to other similar evaluation tasks.
  • Keywords
    "Games","Guidelines","Headphones","Weapons","Electroencephalography","Visualization","Data mining"
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2015.7295766
  • Filename
    7295766