DocumentCode
3670145
Title
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame
Author
Fabrizio Balducci;Costantino Grana;Rita Cucchiara
Author_Institution
Univ. degli Studi di Modena e Reggio Emilia, Modena, Italy
fYear
2015
Firstpage
1
Lastpage
8
Abstract
This paper presents a novel approach to evaluate game level design strategies, applied to role playing games. Following a set of well defined guidelines, two game levels were designed for Neverwinter Nights 2 to manipulate particular emotions like boredom or flow, and tested by 13 subjects wearing a brain computer interface helmet. A set of features was extracted from the affective data logs and used to classify different parts of the gaming sessions, to verify the correspondence of the original level aims and the effective results on people emotions. The very interesting correlations observed, suggest that the technique is extensible to other similar evaluation tasks.
Keywords
"Games","Guidelines","Headphones","Weapons","Electroencephalography","Visualization","Data mining"
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type
conf
DOI
10.1109/VS-GAMES.2015.7295766
Filename
7295766
Link To Document