DocumentCode
3670159
Title
Mapping between Pedagogical Design Strategies and Serious Game Narratives
Author
Frederik Van Broeckhoven;Joachim Vlieghe;Olga De Troyer
Author_Institution
Dept. of Comput. Sci., Vrije Univ. Brussel, Brussels, Belgium
fYear
2015
Firstpage
1
Lastpage
8
Abstract
Successful serious games include a compelling narrative context and empirically validated pedagogical intervention methods. In order to create such games, design teams must consist of a multidisciplinary group of technical and pedagogical experts. In this paper, the authors show how the domain specific modeling language ATTAC-L facilitates communication between designers with different expertise, thus enabling and stimulating multidisciplinary collaboration. As a serious game design tool, ATTAC-L creates a link between the processes of pedagogical design and narrative modeling through its elaborate annotation system. As such, this modeling language enables designers to concentrate on aspects related to their field of expertise without losing oversight of the serious game as a whole. To support these tentative claims, the author present illustrations of how ATTAC-L is used in combination with a specific pedagogical design strategy (i.e. the Intervention Mapping Protocol) for the development of a serious game against cyber-bullying.
Keywords
"Games","Unified modeling language","Protocols","Context","Guidelines","Adaptation models","Planning"
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type
conf
DOI
10.1109/VS-GAMES.2015.7295780
Filename
7295780
Link To Document