DocumentCode
3672277
Title
Texture representations for image and video synthesis
Author
Georgios Georgiadis;Alessandro Chiuso;Stefano Soatto
Author_Institution
UCLA Vision Lab, University of California, Los Angeles, 90095, USA
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
2058
Lastpage
2066
Abstract
In texture synthesis and classification, algorithms require a small texture to be provided as an input, which is assumed to be representative of a larger region to be re-synthesized or categorized. We focus on how to characterize such textures and automatically retrieve them. Most works generate these small input textures manually by cropping, which does not ensure maximal compression, nor that the selection is the best representative of the original. We construct a new representation that compactly summarizes a texture, while using less storage, that can be used for texture compression and synthesis. We also demonstrate how the representation can be integrated in our proposed video texture synthesis algorithm to generate novel instances of textures and video hole-filling. Finally, we propose a novel criterion that measures structural and statistical dissimilarity between textures.
Keywords
"Markov processes","Image coding","Complexity theory","Image reconstruction","Yttrium","Boundary conditions"
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition (CVPR), 2015 IEEE Conference on
Electronic_ISBN
1063-6919
Type
conf
DOI
10.1109/CVPR.2015.7298817
Filename
7298817
Link To Document