• DocumentCode
    3673421
  • Title

    A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design

  • Author

    Mário Popolin ;José Remo Ferreira

  • Author_Institution
    Fed. Inst. of Sao Paulo - IFSP Registro, Sao Paulo, Brazil
  • fYear
    2015
  • fDate
    5/1/2015 12:00:00 AM
  • Firstpage
    61
  • Lastpage
    70
  • Abstract
    Game engines are used in the development of virtual reality applications. They enable developers to focus the virtual environment and spend less time on its creation. The relationship between interactivity and graphics performance offered by game engines has led researchers to explore these engines in multi-projection systems based on the CAVE, which aims to provide an immersive experience through a wide field of view from multiple-screens, stereo images, and perspective correction based on the user´s viewpoint. This paper surveys game engine solutions for the development of immersive applications for multi-projection systems in order to point out trends in the usage of these game creation tools for immersive systems and to identify a possible generic solution design.
  • Keywords
    "Games","Engines","Rendering (computer graphics)","Synchronization","Servers","Hardware"
  • Publisher
    ieee
  • Conference_Titel
    Virtual and Augmented Reality (SVR), 2015 XVII Symposium on
  • Type

    conf

  • DOI
    10.1109/SVR.2015.16
  • Filename
    7300728