DocumentCode
3673431
Title
The Use of Virtual Reality as the Object of Mathematics Learning
Author
Bruna Vieira Frade;Pedro Henrique Campos Cunha Gondim;Pedro Moises de Sousa
Author_Institution
Cienc. Exatas e TecnoIogicas, Univ. Fed. de Vicο
fYear
2015
fDate
5/1/2015 12:00:00 AM
Firstpage
137
Lastpage
141
Abstract
Combining education the fun, it designed are creational / educational game, in order to support the idea that the teacher must have the knowledge to develop and find new, more appropriate teaching strategies to help in the learning ability of students, It emphasized that the use of technology, specifically the integrated virtual reality tithe concept of learning object, together with the knowledge presented by teachers and traditional teaching methods, there may be changes and improvements in the learning capacity of students. Therefore, it is expected that the game can be used as a learning object in mathematics education, improving the performance of students during their school year and evaluation programs of knowledge of Brazilian education in general.
Keywords
"Software","Games","Education","Virtual reality","Mathematics","Visualization","Rabbits"
Publisher
ieee
Conference_Titel
Virtual and Augmented Reality (SVR), 2015 XVII Symposium on
Type
conf
DOI
10.1109/SVR.2015.27
Filename
7300739
Link To Document