• DocumentCode
    3676844
  • Title

    Efficient GPU implementation of SBR for fast computation of composite scattering from electrically large target over a randomly rough surface

  • Author

    Pengcheng Gao;Xiaobing Wang;Zichang Liang;Wei Gao

  • Author_Institution
    Science and Technology on Electromagnetic Scattering Laboratory, Shanghai, China
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    1666
  • Lastpage
    1667
  • Abstract
    The shooting and bouncing ray (SBR) method is effectively implemented on the graphics processing unit (GPU) for scattering problems of electrically large complex target and randomly rough surface composite model. Results obtained using the proposed approach are compared against results generated by commercial software and those obtained with the CPU-based SBR. The good agreement and significant acceleration show that the newly developed method is capable of modeling the composite scattering from complex and electrically large targets over a randomly rough surface.
  • Keywords
    "Rough surfaces","Surface roughness","Electron tubes","Graphics processing units","Electromagnetic scattering","Optical surface waves"
  • Publisher
    ieee
  • Conference_Titel
    Antennas and Propagation & USNC/URSI National Radio Science Meeting, 2015 IEEE International Symposium on
  • Type

    conf

  • DOI
    10.1109/APS.2015.7305222
  • Filename
    7305222