DocumentCode
3678624
Title
A marketing game: Consumer choice and the Ising model
Author
Matthew G. Reyes
Author_Institution
Univ. of Michigan, Ann Arbor, MI, USA
fYear
2015
Firstpage
7
Lastpage
16
Abstract
In this paper we present an outline for a marketing/consumer choice problem using graphical games and Markov random fields. We consider a simple marketing scenario and cast it as a coordination game on a network. We consider Glauber dynamics for the strategy update dynamics and then consider the corresponding equilibrium Ising distribution. The parameters of the network are the interaction and marketing strengths, the former being the exponential parameters on statistics describing the relative strategies of the players on the network, the latter being the exponential parameters applied to the strategies of the players, representing an external field. We discuss how marketers for the two brands can estimate the network parameter from data and thereby estimate not only the interaction strengths, but also his opponent´s marketing strength. Connecting an equilibrium Gibbs distribution with the set of typical configurations, we discuss how marketers can then use understanding of the interaction and marketing strengths to select a new marketing strength to help drive the current configuration into the typical set for a new equilibrium Gibbs distribution. We briefly discuss the possible influence of phase transitions on this approach.
Keywords
"Games","Social network services","Network topology","Topology","Random processes","Steady-state","Transient analysis"
Publisher
ieee
Conference_Titel
Information Theory and Applications Workshop (ITA), 2015
Type
conf
DOI
10.1109/ITA.2015.7308960
Filename
7308960
Link To Document