DocumentCode :
3683569
Title :
Evolvable fashion-based cellular automata for generating cavern systems
Author :
Daniel Ashlock
Author_Institution :
Dept. of Math. &
fYear :
2015
Firstpage :
306
Lastpage :
313
Abstract :
Cellular automata can be used to rapidly generate complex images. This study introduces fashion-based cellular automata as a new representation for generating cavern-like level maps. Fashion-based automata are defined by a competition matrix that defines the benefit to a given cell state of having a neighbor of each possible cell state. A simple fitness function permits this type of automata to be evolved to produce a variety of level maps. A parameter study is performed and a variety of level maps are evolved with a toroidal grid, ensuring that the level maps tile. The parameter study demonstrates a robustness of the fashion based representation to the variation of parameters. The appearance of a given cavern-like level is encoded in the evolved automaton rule permitting the creation of many levels with a similar character simply by varying initial conditions. The cellular automata rules function in local neighborhoods meaning that the level generation system scales smoothly to any desired level map size.
Keywords :
"Automata","Sociology","Statistics","Games","Evolutionary computation","Technological innovation","Computer architecture"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317958
Filename :
7317958
Link To Document :
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