Title :
Wearable sensor networks for motion capture
Author :
Dennis Arsenault;Anthony Whitehead
Author_Institution :
School of Information Technology, Carleton University, Ottawa, Canada
fDate :
6/1/2015 12:00:00 AM
Abstract :
This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player´s motions to an onscreen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.
Keywords :
"Bones","Games","Accelerometers","Tracking","Sensor systems","Biosensors"
Conference_Titel :
Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on