DocumentCode
3691114
Title
A Chan Vese based method of texture extraction for automated texture draping of 3D geospatial objects
Author
Vishal Tiwari;K. S. Rajan
Author_Institution
International Institute of Information Technology Hyderabad Lab for Spatial Informatics
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
5007
Lastpage
5010
Abstract
We have addressed the problem of visualization of vector building data on top of a terrain. It tries to make it more realistic by automated draping of building textures from geo-tagged images which are captured from a cell phone camera with a built-in GPS. We use the properties of the images to tag them to the corresponding 2D polygon footprint by using the camera pose, and the cameras position to automate our process. The elevation data captured from NASAs SRTM project, GTOPO, etc can be used to render 3D terrains using existing GPU based Level of detail (LOD) algorithms[1] [2] [3]. The vector data of buildings along with their height attributes can be obtained from various Lidar based algorithms or from DEM data[4] [5]. A scene graph is used as the data structure which is used to render these vector based graphics models, supported by osgEarth [6].
Keywords
"Buildings","Three-dimensional displays","Data models","Image segmentation","Rendering (computer graphics)","Data visualization","Solid modeling"
Publisher
ieee
Conference_Titel
Geoscience and Remote Sensing Symposium (IGARSS), 2015 IEEE International
ISSN
2153-6996
Electronic_ISBN
2153-7003
Type
conf
DOI
10.1109/IGARSS.2015.7326957
Filename
7326957
Link To Document