DocumentCode
3691777
Title
[POSTER] Realtime Shape-from-Template: System and Applications
Author
Toby Collins;Adrien Bartoli
Author_Institution
ALCoV-ISIT, Univ. d´Auvergne, Clermont-Ferrand, France
fYear
2015
Firstpage
116
Lastpage
119
Abstract
An important yet unsolved problem in computer vision and Augmented Reality (AR) is to compute the 3D shape of nonrigid objects from live 2D videos. When the object´s shape is provided in a rest pose, this is the Shape-from-Template (SfT) problem. Previous realtime SfT methods require simple, smooth templates, such as flat sheets of paper that are densely textured, and which deform in simple, smooth ways. We present a realtime SfT framework that handles generic template meshes, complex deformations and most of the difficulties present in real imaging conditions. Achieving this has required new, fast solutions to the two core sub-problems: robust registration and 3D shape inference. Registration is achieved with what we call Deformable Render-based Block Matching (DRBM): a highly-parallel solution which densely matches a time-varying render of the object to each video frame. We then combine matches from DRBM with physical deformation priors and perform shape inference, which is done by quickly solving a sparse linear system with a Geometric Multi-Grid (GMG)-based method. On a standard PC we achieve up to 21fps depending on the object. Source code will be released.
Keywords
"Three-dimensional displays","Videos","Shape","Cameras","Robustness","Transforms","Dairy products"
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2015 IEEE International Symposium on
Type
conf
DOI
10.1109/ISMAR.2015.35
Filename
7328075
Link To Document